Watershed Organisation Trust is pleased to share a case study of 'Sattechiwadi' included as one of the best practices published in the Ministry of Environment and Forest, GOI National Report 2012 submitted to UNCCD. It gives an account of the activities implemented in Sattechiwadi (a hamlet of Hivargaon) Maharashtra and how specific land degradation problems were addressed.
Games are an interactive medium of learning and creating impact. They have a purpose and require subject-matter expertise and related experience of learning by doing, behaviour, communication etc. A game brings together a confluence of factors that affect the participant and nudge them to make choices and strategies that leave them either better off or worse off. Effective in impacting behavioural changes thought learning and realisation, games are simplistic situations which are much more effective in inculcating values which a lecture or a training may not. A major part of research in use, these games have come to be treated as one of the most primary forms of interventions when a sea change is envisioned.