Nations around the world have recognized that the adverse effects of climate variations and change have a significant bearing on the food, water and livelihood security of millions of people. Greatest risks persist in economically less developed countries, where people’s lives and livelihoods are highly vulnerable to stressors such as erratic rainfall, droughts, floods or cyclones.
Games are an interactive medium of learning and creating impact. They have a purpose and require subject-matter expertise and related experience of learning by doing, behaviour, communication etc. A game brings together a confluence of factors that affect the participant and nudge them to make choices and strategies that leave them either better off or worse off. Effective in impacting behavioural changes thought learning and realisation, games are simplistic situations which are much more effective in inculcating values which a lecture or a training may not. A major part of research in use, these games have come to be treated as one of the most primary forms of interventions when a sea change is envisioned.